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Projectile motion lab
Projectile motion lab







Start off pulling back very lightly and gradually increase the power until you have a good trajectory. Pull back gently on a downward angle, about 45 degrees. Bring your arm behind the launcher and pinch the top and bottom of the bouncy ball, making sure the opening in the resistance band faces forward. Do not put your face directly behind or in front of the line-of-sight to avoid accidentally getting hit in the face. Stand next to the chair and do not set up the shot if anyone is in front of the chair. Spread the resistance band open and place the bouncy ball right in the middle. Never shoot at another person or animal intentionally, and do everything possible to ensure the area is clear. But first, a word on safety: a bouncy ball at high speeds could cause injury, especially damage to the eyes. It's time to refine your launch technique. The launcher should be consistent (it should shoot with the same power with every shot).However, objects that are too dense and hard can also be a safety hazard and For example, if you use a ping pong ball then you probably won't succeed, as its trajectory is greatly affected by air resistance.

projectile motion lab

  • Projectiles with higher density will produce more accurate results.
  • Do not use a launcher that endangers others or would cause damage to your home or classroom.
  • If you're feeling adventurous, you may replace our launcher with any launcher of your choice.
  • A stopwatch or a smartphone that can take videos and.
  • To measure the trajectory, you will need:
  • Magazine holder or other reference object (optional).
  • A flat exercise band (light resistance is best), such as TheraBand.
  • To make the launcher we recommend, you will need: For the experiment, you will enter the time of flight, distance, and initial height and the calculator will help you find the launch angle and initial velocity. The neat thing about the projectile motion calculator is that it also works 'in reverse'. If you drew a free-body diagram of such an object, you would only have to draw one downward vector and denote it as “gravity.”ĭepending on your learning objectives, you can either use the calculator alone or use the equations to try to work out the answers independently. In this experiment, we will only consider the one major force acting on a projectile – the force of gravity. If you'd like to learn more about it and the governing equations, the trajectory calculator is a way to go. Any object moving in such a way is in projectile motion. If you could trace its path, it would be a curve called a trajectory in the shape of a parabola (ignoring air resistance). The further it flies, the slower its ascent is – until it finally starts descending, moving now downwards and forwards and finally hitting the ground again.

    projectile motion lab

    It starts moving up and forward, at some inclination from the ground.

  • The student be able to identify the effect that a varying horizontal launch speed has upon the horizontal displacement and the time to fall.Imagine an archer sending an arrow into the air.
  • The student should be able to describe the horizontal and vertical components of the velocity and the acceleration of a projectile.
  • projectile motion lab

    The Concept Checker targets student understanding of the following learning outcomes: We recommend the use of our classroom-ready exercise with the simulation. Like all our Concept Checkers, it is designed to be used as a follow-up to the use of the Projectile simulator. The simulation is a multi-faceted simulation this particular Concept Checker is restricted to horizontally-launched projectiles. Students must correctly answer one question from each Question Group to earn the Trophy for this Concept Checker.

    Projectile motion lab simulator#

    Our Concept Checker for the Projectile Simulator consists of 24 questions organized into 6 Question Groups. Concept Checkers » Projectile Simulator 2 Concept Checker Concept Checker for Projectile Simulation







    Projectile motion lab